Contact

, Artland Gymnasium Quakenbrück

Dr , University of Oldenburg

Publications

Barth, Steffen / Haasis, Lucas / Kratz, Philipp (eds.): Digital History Culture (History Learning 223 (2025). https://www.friedrich-verlag.de/shop/digitale-geschichtskultur-517223

Brandenburg, Aurelia / Van Beek, Alan / Haasis, Lucas (eds.): Zeitenwende: Interdisciplinary Approaches to the Game Pentiment, supplement 46 of Middle Ages. Interdisciplinary research and reception history. Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi

Haasis, Lucas / Brandt, Mona / Bassermann, Markus. "Introduction. Opportunities and limits of historical appropriation through serious games | Remembering. The children from Bullenhuser Damm." Remembering in digital games. LaG Magazine from 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612

Haasis, Lucas / Heike, Patrick: "Valhalla at school." Working group on historical studies and digital games(2021). A Valhalla for memories - voices from the AKGWDS on the release of the "Discovery Tour: Viking Age", in: Gespielt | Blog des Arbeitskreises Geschichtswissenschaft und Digitale Spiele. Available online at: https://gespielt.hypotheses.org/4440

Haasis, Lucas / Heike, Patrick / Hennig, Björn: "Pentiment in school and teaching at the university." in Painted and Cross-References - Voices from the AKGWDS on Pentimentedited by Aurelia Brandenburg, Alan van Beek, Lucas Haasis, Played | Blog of the Working Group Historical Studies and Digital Games (2023). Available online at: https://gespielt.hypotheses.org/4440

Haasis, Lucas / Heike, Patrick / Kehl, Christoph / Preisinger, Alexander: "Between Fact and Fiction. The Discovery Tour: Ancient Greece as a historical-cultural product." Learning History 223, Digital historical culture (2025): S. 14-21.

Haasis, Lucas / Team of the Bullenhuser Damm Memorial Centre: Handout with teaching concepts for the Digital Remembrance Games Erinnern. The Children of Bullenhuser Dammfunded by the Landecker Foundation, Hamburg 2025. https://bullenhuser-damm.gedenkstaetten-hamburg.de/fileadmin/shgul/Bullenhuser_Damm/Bullenhuser_Damm_Handreichung.pdf

Haasis, Lucas: "An Epoch on the Rise. On 'Pentiment', the Early Modern Period in Games and Microhistory." In Turning Point: Interdisciplinary Approaches to the Game Pentimentedited by Alan van Beek, Aurelia Brandenburg and Lucas Haasis, supplement 46 of The Middle Ages. Interdisciplinary research and reception history, Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi

Haasis, Lucas: "Games in history lessons. Guidance on the use of games in the classroom." In Let's remember. Theme portal Games - Memory - Culturepublished by the Digital Games Culture Foundation, Berlin 2024. www. stiftung-digitale-spielekultur.de/themenportal/games-im-geschichtsunterricht

Haasis, Lucas: "Games and memory at school". Merz: Media + Education. Journal for media education 69/1 (2025).

Haasis, Lucas: "Serious games in school." Remembering in digital games. LaG magazine from 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612

Haasis, Lucas: "Traces on paper". Database Games and the Culture of Remembrance. Digital Games Culture Foundation, 14 March 2024. www. stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/spuren-auf-papier

Haasis, Lucas: "Valiant Hearts: Coming Home". Database Games and Culture of Remembrance. Foundation Digital Games Culture, 17 July 2024. www. stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/valiant-hearts-coming-home

Press article:

How history lessons are possible with "Settlers" and "Assassin's Creed"
Press article in the Nordwest Zeitung (11 September 2024)

Remembering. The children from Bullenhuser Damm". Voices from the working group on historical studies and digital games
"Organisation, editing and introduction. Opportunities and limits of historical appropriation through serious games" (with Markus Bassermann and Mona Brandt); contribution: "Serious games in schools"

Assassin's Creed Mirage: Spectacular journey through time - Interview with Deutsche Welle (German)/
'Assassin's Creed Mirage': Why time travelling never gets old (English)
Press article in DW - made for minds (24 October 2024)

School of the future? Games in the classroom
Interview with MDR together with Christoph Kehl Gemeinschaftsschule Kulturanum in Jena
(20 October 2023)

How school and games consoles fit together
Press article in the Nordwest Zeitung (20 July 2022)

Opportunities and risks of video games in history lessons
Press article in the Nordwest Zeitung (12 August 2021)

(Changed: 11 Feb 2026)  Kurz-URL:Shortlink: https://uol.de/p98557en
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