Publications
Haasis, Lucas/Winnerling, Tobias (eds.). The Early Modern Period in Games. Virtual Pasts and Cultural Memory from the Renaissance to the Revolution (Video Games and the Humanities), Berlin/Boston: forthcoming.
Haasis, Lucas. “Remember. The Children of Bullenhuser Damm.” In Games for Higher Education. 100+ Games for Academic Training, edited by Johannes Katsarov, Saskia Sterzl, Lucian Jueterbock, Hannes Hamester, 289–292. Lüneburg/Stuttgart/SGIC 2026, Zenodo: https://doi.org/10.5281/zenodo.18412104.
Haasis, Lucas/Heike, Patrick. ‘Using games in schools. An experience report from a game lab at the interface between school and university’. Lernende Schule 112 (2025): 22–24.
Preisinger, Alexander/Haasis, Lucas/Günther, Christian: ‘Game Labs: Learning to learn through play.’ In Humanities and Digital Games: Debates, Data & Desiderata, ed. by AKGWDS, 2025, available online: https://gespielt.hypotheses.org/8926.
Aurelia Brandenburg, Lucas Haasis, Alina Menten, Eugen Pfister, Tobias Winnerling (19 November 2025). “The History of the Humanities and Digital Games Working Group: Between Game Studies, History and the Humanities.” In Humanities and Digital Games: Debates, Data & Desiderata, edited by AKGWDS, 2025, available online at: https://doi.org/10.58079/15648.
Bassermann, Markus / Haasis, Lucas. “Remembering. The Children of Bullenhuser Damm. A Digital Remembrance Game about Nazi Crimes, Jewish History and What It Means to Remember.” Medaon. Journal for Jewish Life in Research and Education 19/37 (2025), https://www.medaon.de/pdf/medaon_37_bassermann_haasis.pdf.
Haasis, Lucas / Heike, Patrick: ‘Teaching the 16th Century with Pentiment.’ In The Middle Ages in Modern Games (Conference Proceedings), Vol. 6, edited by Vinicius Marino Carvalho and Tess Watterson, 105–114. Winchester 2025.
Barth, Steffen / Haasis, Lucas / Kratz, Philipp (eds.): Digital Historical Culture (Geschichte Lernen 223 (2025). https://www.friedrich-verlag.de/shop/digitale-geschichtskultur-517223
Brandenburg, Aurelia / Van Beek, Alan / Haasis, Lucas (eds.): A Turning Point: Interdisciplinary Approaches to the Game ‘Pentiment’, Supplement 46 to The Middle Ages. Interdisciplinary Research and History of Reception. Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi
Haasis, Lucas / Brandt, Mona / Bassermann, Markus. ‘Introduction. Opportunities and Limitations of Learning History through Serious Games | Remembering. The Children of Bullenhuser Damm.” Remembering in Digital Games. LaG Magazine, 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612
Haasis, Lucas / Heike, Patrick: “Valhalla at School.” Working Group on History and Digital Games(2021). A Valhalla for Memories – Views from the AKGWDS on the release of “Discovery Tour: Viking Age”, in: Gespielt | Blog of the Working Group on History and Digital Games. Available online at: https://gespielt.hypotheses.org/4440
Haasis, Lucas / Heike, Patrick / Hennig, Björn: “Pentiment in Schools and University Teaching.” in Painted and Cross-References – Voices from the AKGWDS on Pentiment, edited by Aurelia Brandenburg, Alan van Beek, Lucas Haasis, Played | Blog of the Working Group on History and Digital Games (2023). Available online at: https://gespielt.hypotheses.org/4440
Haasis, Lucas / Heike, Patrick / Kehl, Christoph / Preisinger, Alexander: ‘Between Fact and Fiction. The Discovery Tour: Ancient Greece as a Historical-Cultural Product.’ Learning History 223, Digital Historical Culture (2025): pp. 14–21.
Haasis, Lucas / Team at the Bullenhuser Damm Memorial: Teaching resource with lesson plans for the ‘Digital Remembrance Games: Remembering. The Children of Bullenhuser Damm’, funded by the Landecker Foundation, Hamburg 2025. https://bullenhuser-damm.gedenkstaetten-hamburg.de/fileadmin/shgul/Bullenhuser_Damm/Bullenhuser_Damm_Handreichung.pdf
Haasis, Lucas: “An Epoch on the Rise. On ‘Pentiment’, the Early Modern Period in Games and Microhistory.” In Zeitenwende: Interdisciplinary Approaches to the Game ‘Pentiment’, edited by Alan van Beek, Aurelia Brandenburg and Lucas Haasis, Supplement 46 to The Middle Ages. Interdisciplinary Research and History of Reception, Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi
Haasis, Lucas: ‘Games in History Lessons: A Guide to Using Games in the Classroom.’ In Let’s remember. Thematic portal: Games – Memory – Culture, edited by the Digital Games Culture Foundation, Berlin 2024. https://www.stiftung-digitale-spielekultur.de/themenportal/games-im-geschichtsunterricht
Haasis, Lucas: “Games and Memory in Schools”. Merz: Media + Education. Journal of Media Education 69/1 (2025).
Haasis, Lucas: “Serious Games in Schools.” Remembering in Digital Games. LaG Magazine, 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612
Haasis, Lucas: “Traces on Paper”. Database: Games and the Culture of Memory. Digital Games Culture Foundation, 14 March 2024. https://www.stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/spuren-auf-papier
Haasis, Lucas: “Valiant Hearts: Coming Home”. Database: Games and the Culture of Remembrance. Digital Gaming Culture Foundation, 17 July 2024. https://www.stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/valiant-hearts-coming-home
Press article:
How history lessons are possible with "Settlers" and "Assassin's Creed"
Press article in the Nordwest Zeitung (11 September 2024)
Remembering. The children from Bullenhuser Damm". Voices from the working group on historical studies and digital games
"Organisation, editing and introduction. Opportunities and limits of historical appropriation through serious games" (with Markus Bassermann and Mona Brandt); contribution: "Serious games in schools"
Assassin's Creed Mirage: Spectacular journey through time - Interview with Deutsche Welle (German)/
'Assassin's Creed Mirage': Why time travelling never gets old (English)
Press article in DW - made for minds (24 October 2024)
School of the future? Games in the classroom
Interview with MDR together with Christoph Kehl Gemeinschaftsschule Kulturanum in Jena
(20 October 2023)
How school and games consoles fit together
Press article in the Nordwest Zeitung (20 July 2022)
Opportunities and risks of video games in history lessons
Press article in the Nordwest Zeitung (12 August 2021)