Publications
Haasis, Lucas/Winnerling, Tobias (Ed.). The Early Modern Period in Games. Virtual Pasts and Cultural Memory from Renaissance to Revolution (Video Games and the Humanities), Berlin/Boston: forthcoming.
Haasis, Lucas. "Remember. The Children of Bullenhuser Damm." In Games for Higher Education. 100+ Games for Academic Trainingedited by Johannes Katsarov, Saskia Sterzl, Lucian Jueterbock, Hannes Hamester, 289-292. Lüneburg/Stuttgart/SGIC 2026, Zenodo: https://doi.org/10.5281/zenodo.18412104.
Haasis, Lucas/Heike, Patrick. "Using games in school. A field report from a game lab at the intersection of school and university". Learning School 112 (2025): 22-24.
Preisinger, Alexander/Haasis, Lucas/Günther, Christian: "Game Labs: Learning by Playing." In Humanities and Digital Games: Debates, Data & Desiderata, ed. by AKGWDS, 2025, available online: https://gespielt.hypotheses.org/8926.
Aurelia Brandenburg, Lucas Haasis, Alina Menten, Eugen Pfister, Tobias Winnerling (19 November 2025). "The History of the Working Group Humanities and Digital Games between Game Studies, History and the Humanities." In Humanities and Digital Games: Debates, Data & Desiderata, ed. by AKGWDS, 2025, available online: https://doi.org/10.58079/15648.
Bassermann, Markus / Haasis, Lucas. "Remembering. The Children of Bullenhuser Damm. A Digital Remembrance Game about Nazi crimes, Jewish history and what it means to remember." Medaon. Journal for Jewish Life in Research and Education 19/37 (2025), https://www.medaon.de/pdf/medaon_37_bassermann_haasis.pdf.
Haasis Lucas/ Heike, Patrick: "Teaching the 16th Century with Pentiment." In The Middle Ages in Modern Games (Conference Proceedings), Vol. 6, edited by Vinicius Marino Carvalho and Tess Watterson, 105-114. Winchester 2025.
Barth, Steffen / Haasis, Lucas / Kratz, Philipp (eds.): Digital History Culture (History Learning 223 (2025). https://www.friedrich-verlag.de/shop/digitale-geschichtskultur-517223
Brandenburg, Aurelia / Van Beek, Alan / Haasis, Lucas (eds.): Zeitenwende: Interdisciplinary Approaches to the Game Pentiment, supplement 46 of Middle Ages. Interdisciplinary research and reception history. Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi
Haasis, Lucas / Brandt, Mona / Bassermann, Markus. "Introduction. Opportunities and limits of historical appropriation through serious games | Remembering. The children from Bullenhuser Damm." Remembering in digital games. LaG Magazine from 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612
Haasis, Lucas / Heike, Patrick: "Valhalla at school." Working group on historical studies and digital games(2021). A Valhalla for memories - voices from the AKGWDS on the release of the "Discovery Tour: Viking Age", in: Gespielt | Blog des Arbeitskreises Geschichtswissenschaft und Digitale Spiele. Available online at: https://gespielt.hypotheses.org/4440
Haasis, Lucas / Heike, Patrick / Hennig, Björn: "Pentiment in school and teaching at the university." in Painted and Cross-References - Voices from the AKGWDS on Pentimentedited by Aurelia Brandenburg, Alan van Beek, Lucas Haasis, Played | Blog of the Working Group Historical Studies and Digital Games (2023). Available online at: https://gespielt.hypotheses.org/4440
Haasis, Lucas / Heike, Patrick / Kehl, Christoph / Preisinger, Alexander: "Between Fact and Fiction. The Discovery Tour: Ancient Greece as a historical-cultural product." Learning History 223, Digital historical culture (2025): S. 14-21.
Haasis, Lucas / Team of the Bullenhuser Damm Memorial Centre: Handout with teaching concepts for the Digital Remembrance Games Erinnern. The Children of Bullenhuser Dammfunded by the Landecker Foundation, Hamburg 2025. https://bullenhuser-damm.gedenkstaetten-hamburg.de/fileadmin/shgul/Bullenhuser_Damm/Bullenhuser_Damm_Handreichung.pdf
Haasis, Lucas: "An Epoch on the Rise. On 'Pentiment', the Early Modern Period in Games and Microhistory." In Turning Point: Interdisciplinary Approaches to the Game Pentimentedited by Alan van Beek, Aurelia Brandenburg and Lucas Haasis, supplement 46 of The Middle Ages. Interdisciplinary research and reception history, Münster / Munich / Leipzig 2024. https://doi.org/10.58079/128wi
Haasis, Lucas: "Games in history lessons. Guidance on the use of games in the classroom." In Let's remember. Theme portal Games - Memory - Culturepublished by Stiftung Digitale Spielekultur, Berlin 2024. www. stiftung-digitale-spielekultur.de/themenportal/games-im-geschichtsunterricht
Haasis, Lucas: "Games and memory at school". Merz: Media + Education. Journal for media education 69/1 (2025).
Haasis, Lucas: "Serious games in schools." Remembering in digital games. LaG magazine from 20 December 2023 (12/2023). https://lernen-aus-der-geschichte.de/Lernen-und-Lehren/content/15612
Haasis, Lucas: "Traces on paper". Database Games and the Culture of Remembrance. Digital Games Culture Foundation, 14 March 2024. www. stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/spuren-auf-papier
Haasis, Lucas: "Valiant Hearts: Coming Home". Database Games and Culture of Remembrance. Foundation Digital Games Culture, 17 July 2024. www. stiftung-digitale-spielekultur.de/spiele-erinnerungskultur/valiant-hearts-coming-home
Press article:
How history lessons are possible with "Settlers" and "Assassin's Creed"
Press article in the Nordwest Zeitung (11 September 2024)
Remembering. The children from Bullenhuser Damm". Voices from the working group on historical studies and digital games
"Organisation, editing and introduction. Opportunities and limits of historical appropriation through serious games" (with Markus Bassermann and Mona Brandt); contribution: "Serious games in schools"
Assassin's Creed Mirage: Spectacular journey through time - Interview with Deutsche Welle (German)/
'Assassin's Creed Mirage': Why time travelling never gets old (English)
Press article in DW - made for minds (24 October 2024)
School of the future? Games in the classroom
Interview with MDR together with Christoph Kehl Gemeinschaftsschule Kulturanum in Jena
(20 October 2023)
How school and games consoles fit together
Press article in the Nordwest Zeitung (20 July 2022)
Opportunities and risks of video games in history lessons
Press article in the Nordwest Zeitung (12 August 2021)