'Quality Plus - Digital Literacy' project (2018-2021)
'Quality Plus - Digital Literacy' project (2018-2021)
The BA Material Culture: Textiles at the CvO University of Oldenburg is to be enriched by blended-learning formats and digital learning and collection platforms. An important learning objective is "digital literacy".
The University of Oldenburg is committed to implementing research-based learning as a contribution to a change in learning culture. With the project "Research-based learning as a degree programme profile" (Q+FL), it is pursuing the goal of visibly and sustainably establishing research-based learning in model degree programmes in all Schools. Digital formats (e-portfolio) also enrich the learning processes jointly organised by teaching staff and students. New formats of exchange between university management and School serve to monitor the development processes and define common guidelines.
The Institute of Material Culture is one of the research-intensive "small subjects" of FK III and favours research-based teaching and learning. However, as an ethnographic cultural studies department at the Gestaltung location with a university collection, it faces particular challenges with regard to a digital infrastructure for teaching and learning.
This applies in particular to the polyvalent BA in Material Culture: Textiles. In a multi-stage process, this degree programme was further developed in the three-year project "Digital Literacy in Material Culture" (01.2019 - 03.2022) and the collection was increasingly integrated.
Digital learning and collection platforms (e.g. on the topics of academic citation, plagiarism avoidance, object analysis) are intended to enrich teaching, but also - for example through standardised elements and examination administration - relieve the burden so that attendance time can be used for core tasks of research-based teaching. The BA MK:T is to be reorganised by systematically expanding research-based approaches throughout the course of study and supporting them with lively, low-threshold blended learning formats.
An important learning objective is "digital literacy", which is to be sustainably anchored in the degree programme through tools (introduction to applications such as Photoshop, In Design and After Effects), a new event format for the digitalisation of knowledge production and the e-portfolio.
Publications
Article
Sommer, C., Barbagiovanni Bugiacca, V., Lauterbach, C., Wollesen, C, Alber, S., & Ellwanger, K. (2021). "Wat mutt, dat mutt" - Teachers' perspectives on ad hoc digitisation in the course of the Covid-19 pandemic at the small subject of Material Culture at the University of Oldenburg. In: Bolten-Bühler, R., Dertinger, A., Ellinger, D., Thielsch, A., Vanvinkenroye, J., & Zender, R. (2021). "Brave new (digital) world?!" Proceedings of the Young Forum Media and Higher Education Development 2019. Young Forum Media and Higher Education Development 2019 (JFMH), Weingarten. Zenodo. doi.org/10.5281/zenodo.5736489, 49-61.
Proceedings
Sommer, Christopher, Barbagiovanni Bugiacca, Vanessa, Alber, Sabrina, Wollesen, Christoph, Ellwanger, Karen: Game on! Enhancing Tertiary Student Engagement Through Co-development of Interactive Treasure Hunts. In: Fotaris, Panagiotis (ed.), Proceedings of the 14th International Conference on Game Based Learning ECGBL 2020. Supported by University of Brighton, UK, 24-25 September 2020. Reading: Academic Conferences International Limited 2020, 824-827.
Sommer, Christopher, Barbagiovanni Bugiacca, Vanessa, Ellwanger, Karen: X Marks the Spot: A Student-Developed Treasure-Hunt on the Digitisation of Knowledge Production. In: Elbæk, Lars, Majgaard, Gunver, Valente, Andrea, Khalid, Md. Saifuddin (eds.): The Proceedings of the 13th International Conference on Game Based Learning ECGBL 2019. Hosted by University of Southern Denmark Odense, Denmark
3-4 October 2019. Reading: Academic Conferences International Limited 2019, 1038-1041.