Contact
Didactics of Computing Science
Prof. Dr Ira Diethelm (project leader)
Lending
Matthias Karrasch
Lending: by arrangement
Room A02 2-218 or A02 2-218 A(site plan)
Postal address
University of Oldenburg
Department of Computing Science
Didactics of Computing Science
Uhlhornsweg 84
26129 Oldenburg
Material lending and counselling
The Department of Computing Science Education has a large inventory of teaching materials. Teachers, trainee teachers and student teachers can borrow these for their lessons. An overview event "Introduction to the Computing Science Learning Lab" is offered every semester. Following a training course, you can also search our lending system yourself. If you are interested in borrowing items, please contact us.
Makey Makey
Cl. 1 - 8
Makey Makey is a creative inventor kit that can be used to transform everyday objects such as fruit or modelling clay into interactive controllers. The circuit board is connected to the computer via USB and works like an input device. Children and young people develop their own ideas and learn how technology works by realising interactive projects.
Further information can be found on the manufacturer's website: https://makeymakey.com/
Cubetto
Kindergarten to grade 4
The Cubetto is an educational robot made of wood that gives children from the age of three a playful introduction to the world of programming. Particularly exciting: it does not need a screen at all and is instead controlled by plugging command blocks onto the programming board. By combining these blocks, simple programmes are created with which the Cubetto finds its way across a play mat.
A variety of play mats with different themes (space, forest, ancient Egypt, ...) can also be borrowed.
Further information can be found on the manufacturer's website: https://primotoys.com/
Bee-Bot
Cl. 1 - 4
The Bee-Bot is a child-friendly educational robot in the shape of a bee that has been specially developed for use in primary schools. Using simple buttons, children can enter movement commands directly on the robot's back, which it then follows on a floor mat. In this way, a variety of teaching scenarios can be developed and implemented, for example with customised playing fields.
Thanks to its intuitive operation, the Bee-Bot is suitable both for beginners in Computing Science and for interdisciplinary learning.
Incidentally, the Blue-Bot is a further development of the Bee-Bot and can also be controlled using a programmable remote control. Two of these remote controls are available.
Further information can be found on the manufacturer's website: https: //b-bot.de/bee-bot
Ozobot (Bit+)
Cl. 1 - 8
The Ozobot is a compact educational robot that is suitable for different learning levels. The children draw lines and colour codes on paper and the robot follows them - depending on the colour code, it turns, accelerates or turns in circles. Alternatively, it can also be programmed digitally and is therefore also suitable for learning more complex algorithmic structures in the classroom.
Further information can be found on the manufacturer's website: https://ozobot-deutschland.de/
Robot Mouse
Cl. 1 - 4
The Robot Mouse provides initial experience in programming a robot suitable for children. It is programmed directly on the device using simple directional buttons; the input is then executed step by step. Children develop their own paths, test their programmes and adapt them. It is a good idea to use the mouse in combination with mazes and playing fields in which a goal, such as a piece of cheese, is to be achieved.
Further information can be found on the manufacturer's website: https://www.learningresources.com/
SpyCamp
Cl. 5 - 10
The SpionCamp is a teaching project to introduce the topics of cryptology and cryptography, developed by the Department of Computing Science at the University of Wuppertal. The focus is on learning stations where pupils can independently explore and try out various encryption methods. In addition to classic ciphers, such as Morse code or simple substitution methods, more modern principles of key exchange are also covered.
These are so-called unplugged activities: cards, worksheets and craft materials are used - digital devices are not used for the most part.
Further information can be found on the website of the University of Wuppertal: