Workshops for school classes
The following introductory workshops are currently being offered for pupils and teachers. Many other in-depth topics are also available.
The workshops are supported by student teachers of Computing Science. Under certain conditions, it is also possible to organise projects with you at your school.
How does the Internet work?
Information technology and the internet in particular are becoming increasingly important in children's everyday lives. As the facets and applications change very quickly, children should not only know what possibilities the Internet & Co. offer, but also understand the basic principles according to which they function.
In order to arouse children's interest in Computing Science at an early age and to create a basic understanding of information processing with computers, our programme is aimed at pupils and primary school teachers. You have the opportunity to have us organise a double lesson on site, tailored to the age group.
Pupils learn, among other things, how versatile Computing Science is, that computer scientists deal with the processing and transmission of data and information and learn how this works. The key steps are played out with the children in role-playing games. They intuitively understand how the Internet is structured and the functional principles according to which its parts work together.
The materials for this lesson can be obtained from the following address:
https://it2school.informatik.uni-oldenburg.de/internetversteher/
Introduction to programming with Scratch
The Scratch graphical programming environment is an ideal way to introduce pupils to programming. Programming elements can be easily put together in the form of puzzle pieces to create their first simple or complex applications. Pupils receive an introduction to the programme elements and create their first small applications in teams under supervision. In this way, they also learn in a playful way how algorithms work and gain an insight into logic.
Design your own fun games with Makey Makey
This teaching unit makes the technical processes involved in computer information processing recognisable. Makey Makey is a small micro-controller that gives pupils a creative approach to the basics of Computing Science. It can be used to transform everyday conductive objects such as bananas, modelling clay or people into touch-sensitive surfaces, which can then be connected to your computer. In this way, the input-processing-output principle, or EVA principle for short, can be taught very clearly. Pupils can very quickly design their own information systems in the form of a programme, programme them themselves and operate them using the micro-controller.
Calliope
This workshop gives pupils an exciting and playful approach to computer technology. The Calliope mini microcontroller, sponsored by the Federal Ministry of Economics, was developed for this purpose.
Pupils at primary school level are given an insight into the world of Computing Science. After the first small programming tasks, the pupils have the opportunity to develop creative solutions with the Calliope mini for an everyday problem.