Opening up Virtual Moshpits: Music Scenes and In-game Concerts in Fortnite and Minecraft (Arbeitstitel)
This project intends to investigate the sociabilities around in-game concerts and music scenes inside the Massively Multiplayer Online Games Fortnite and Minecraft. By comparing two of the most popular MMO’s at the current moment, it proposes to analyse how these social encounters between gamers shape their social environments, possibly creating virtual music scenes that affect their life-worlds. In Minecraft, these scenes have propelled the popularization of the hyperpop music genre, which will also be a topic of interest to this thesis. Inspired by Cultural and Game Studies literature, this research will adapt the music scenes concept to the digital aspect of social interaction found inside games by applying Ludomusicology and Virtual Ethnography writing as methodological guides, and Phenomenology and Intersectionality as tools for analysing the results.
- 2012 – 2016: Social Communication Bachelor’s with specialisation in Advertising at the Federal University of Rio Grande do Norte (UFRN).
- Jan. 2013 – Jan. 2014: Exchange program at the University of East London as part of the Science without Borders Scholarship funded by CNPq.
- 2018 – 2020: Media Studies Master’s at the Federal University of Rio Grande do Norte (UFRN) funded by CAPES.
- Jan. – Feb. 2019: German Winterkurs for 6 weeks at Interdaf/Leipzig University through a Scholarship awarded by the Deutscher Akademischer Austauschdienst (DAAD).
- Sept. 2019 – Jan. 2020: Danish Government Scholarship under the Cultural Agreements for 5 months at Aarhus University.
- Mar. 2021: PhD in Communication started at the Fluminense Federal University (UFF).
- Oct. 2021: PhD in Musicology started at Carl von Ossietzky Universität Oldenburg, as part of the Gestalten der Zukunft program funded by the Ministry of Science and Culture from the state of Niedersachsen.
MORITZEN, K. “Save Your Carnival”: Gamer Scene, Cidade Alta’s Carnival and GTA RP. Presented at the 11th Ludomusicology Conference, Royal Holloway, University of London. 2022.
MORITZEN, K. “Opening Up Virtual Moshpits: In-game Concerts and Music Scenes in Fortnite and Minecraft. Presented at the 10th Ludomusicology Conference, Online. 2021.
MORITZEN, K. “Salve o Teu Carnaval”: Cena Gamer, GTA RP e o Carnaval do Cidade Alta. Presented at the INTERCOM 2021 Conference, Online. 2021.
MORITZEN, K.; MEIRINHO, D. Mediações das Mulheres nas Cenas Musicais: O Coletivo Girls on X e o Riot Grrrl em Natal, RN. (Women’s mediations in Music Scenes: Girls on X Collective and Riot Grrrl in Natal, RN). Work accepted and published at Mediação, vol. 22, n. 29, jul/dez 2019. 22 pages.
MORITZEN, K. “Minha Resistência É Minha Revolução”: Feminismo Interseccional, Branquitude e Riot Grrrl. (“My Resistance is My Revolution”: Intersectional Feminism, Whiteness and Riot Grrrl). Work accepted and published at Tropos, vol. 9, n. 2, 2020. 24 pages.
MORITZEN, K. Opening up Virtual Moshpits: Music Scenes and In-game Concerts in Fortnite and Minecraft. Work accepted for publication at the Journal of Sound and Music in Games.